IMGEDIT is a game development asset image editor.
[filename] Specify file to edit. If none is specified, NONAME.IMG
will be assumed. If the file does not exist, a new image
of 16x16 will be created.
/size X:Y Set new image or font size.
ImgEdit is not a paint program, picture editor or other similar type of
photo editing program. It is designed specifically towards pixel
editing small images to be used by graphical programs and games in DOS.
It came into being because I needed some graphics to use in a game and
no other free and open source program suited my needs. Maybe someday
I'll add support for larger images and other things to make it more
useful as a general picture editor.
When using ImgEdit, the UI has some unique and interesting behaviour.
In part, this is becaused it's running on top of a custom game engine.
You are probably used to having the left and right mouse button do
Of course while drawing in ImgEdit, the left mouse button draws and
right button erases. But, the UI ups that another notch. Many of the
other elements behave a little different when the right button is used.
For example, items like "Rotate" in the menu rotate left with one button
and right with the other.
The concept of left/right mouse buttons extends to the keyboard controls
as well. Using "Rotate" again as an example, (Left) Alt+R and (Right)
Alt+R rotate in opposite directions. Then (Left) Shift+Arrow and
(Right) Shift+Arrow will shift the image the same direction using a
different fill color.
I could list the actions which have distinct left/right behaviour. But,
ImgEdit is still evolving and it is not that difficult to figure out.
Just play around in the UI, you'll figure it out. :-)
One more thing... Only very limited support for non-native graphics file
formats (such as BMP). While other programs should be able to read the
files created by ImgEdit, files created elsewhere probably won't be
readable by ImgEdit. When it comes to BMP support, this is primarily for
three reasons. It only supports BMP specification 3 (for Windows 3.1).
It only supports 256 color BMPs. It does not support more than one
- none -
- nowhere -
Copyright © 2021 - 2022 Jerome Shidel.
This file is derived from the FreeDOS Spec Command HOWTO.
See the file H2Cpying for copying conditions.